It's really very important that you have your worldspace's heightmap 100% ready. This tutorial is going to assume that you have all the basic knowledge of how to create your own plugin, generate and import a heightmap, and get yourself to the stage where generating LOD is necessary to continue your project. After ages of feeling our way through the dark, we can present this knowledge to you here.Įrror creating thumbnail: Unable to save thumbnail to destination This tutorial is made with the years of knowledge of EMH, Chucksteel, TrickyVein, Sesom, Fast_Freddie, Thaiauxn, RickerHK, Paul Halliday, Mathew Seddon, RoyBatterian, Fallout4AM, Nimboss, Dave Finch and many others. The first thing we need to do is "fix" the GECK using community tools and resources. The first thing you need to know, whether you are planning to make a new World Space, or you already have one, is that the GECK we have in the consumer world is broken compared to the professional GECK that Bethesda & Obsidian used, so we'll have to do a few workarounds to get this to do what we want. Since the New Vegas and Fallout 3 GECK are remarkably similar, notes will be made when they differ. This tutorial is going to teach you how to generate LOD for your new Fallout 3 and New Vegas Worldspaces. New Lands from the Fallout: Project Brazil Mod for New Vegas
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